In my submarine simulator I notice that missiles are sometimes inaccurate in simulated heavy seas.?
Question:
1. Manufacturer sold me some missiles, but actually the missiles are sometimes inaccurate in real firings in heavy seas.
2. No dynamic debugging/testing whatsoever has been done. The software may work when all is calm. In a heavy sea when various parameters are wildly fluctuating, bugs in the software become more apparent. If the system is debugged, there is possibly no reason why it won't be accurate in real firings in high seas.
I think (2) is more likely.
(Another thing : the simulator is unlikely to be of such high fidelity as to simulate waves striking a missile while the missile launches. So if synthetic missiles are inaccurate in synthetic heavy seas, the reason is unlikley to be synthetic waves striking the synthetic missile.
So possibly no evidence whatsoever has been collected from the simulator to suggest that the missile is inaccurate in heavy seas.)
Answer:
I'd say buying missles from the Ruskies is the heart of your woes! They couldnt design a sandwich let alone a missile! Does it say SCUD on the side?
not to mock your device . can you program your missile to explode in radius vector close enough to destroy target before depletion ?
a little off topic, but thats a pretty poor missile design if it can be affected by high seas. Two things to think about.
1) any missile worth firing fires really fast and is unlikely to be affected by the relatively slow bucking of waves.
2) most missiles fire up first and then start steering later, so any small disturbance in the launching will be corrected for during flight.
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